- Just a quick bugfix and small balance update to tackle some of the bigger more obvious problems.
- Possibly fixed landing-related prediction errors. This might cause some changes to landing IASA.
All Characters
- Fixed Block not working after Pushblock.
- Sadness gain is reduced for the player with less health, proportional to the difference.
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You can no longer whiff cancel after your opponent blocks a block-punishable move.
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Super Jump
- Now tracks your opponent during neutral but is un-angleable.
- Fully angleable in 🅱️ombos.
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Block
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Air blocking multiple consecutive melee attacks won't drain your air options more than once.
- Whiffing Block puts you at -1 block advantage.
Ninja
-
Store Momentum
- Reduced IASA (15f -> 13f)
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Uppercut (grounded)
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Is now immune to aerial attacks while the hitbox is out.
- Increased vertical gain.
- Has 1 more active frame.
- Second hitbox also has +2 proration like the first one.
- No longer cancels early vs block.
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Nun Chuk (up)
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No longer hitcancels on block (buff).
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Jump Kick
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No longer hitcancels on block when started from the ground or blocked by a grounded opponent (buff).
- Landing is now projectile invulnerable.
Cowboy
- Shift
- Reduced sadness penalty
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Rift
- Is now +0 on block (from +1)
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Foresight
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Increased IASA (13f -> 14f)
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Temporal Round
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Auto-aims at the opponent's center, not their feet.
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Gun Throw
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Shoots 1 frame faster after hitting (20f -> 18f).
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Shoot/Temporal Round
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Bullet chip modifier increased before ricochet (0.67x -> 0.75)
- Bullet chip modifier decreased after ricochet (0.67x -> 0.37)
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Horiz. Slash (up)
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No longer hitcancels on block (buff).
Wizard
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Bolt of Magma
- No longer hitcancels on block (buff).
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Missile Form
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Triggers Orb Dart again.
Robot
- Currently Robot's playstyle is defined by choosing extremely safe options that have higher reward than the other characters'. The risk should more closely match the reward.
- Fixed blockstun not being applied to Robot when blocking after autoguard.
- Can no longer fly and parry melee attacks at the same time. Can still fly + block and parry projectiles.
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Blocking a melee attack disables flight.
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Overflow
- Making this move act more like an air-to-ground Command: Grab instead of the overwhelmingly powerful combo starter it is right now. You can still combo if the opponent DIs poorly, but it's no longer a free 6k damage.
- Increased damage (1250 -> 1650)
- Proration adjusted (0 -> 1)
- Hitstun reduced (20f -> 15f)
- Increased hurtbox size
- Decreased hitbox size
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Optical Beam (grounded)
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No longer hitcancels on block (buff)
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Step
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Is now +0 on block (from +1).
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Spin Cycle
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Is now -2 on block (from -1).
- Reduced damage per hit (480 -> 300)