thoughts that were too long or precious for throwaway social media posts. entries may touch on sensitive or explicit topics not suitable for all ages.

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gameplay is art 20 Mar 2026
let me first define art: art is whatever i think is art. creating games is an art. playing games is an art. gameplay is art and gamers are artists. artistry is itself a game that creates art. in the...
dream journaling for artists 19 Mar 2026
with some awareness of irony as i enter month 4 of my latest creative block, i thought i should write a little post about dream journals, my preferred tool for finding ideas. the practice of dream...
how to make a successful indie game 21 Feb 2026
If there's one thing I love to do more than anything it's fucking talking about myself ugh
public statement to all ice employees 28 Jan 2026
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solo gamedev with lisp 14 Dec 2025
this last month or so i have been using the Fennel programming language, a Lisp dialect that transpiles to Lua. if you want the quick pitch: it’s a fast, imperative-oriented Lisp with macros that i...
there is no grass to touch anymore 15 Sep 2025
“Disneyland exists in order to hide that it is the ‘real’ country, all of ‘real’ America that is Disneyland.” –some asshole every day i go on a walk because my gf calls me fat if i don’t and it makes...
on juice 29 Jul 2025
put screenshake in your game. screenshake is the secret to a game that feels good. if you don’t put it in your game, your game may not feel good. the purpose of a game is to feel good. we have...
on scope creep 28 Jun 2025
two game studios behind two highly anticipated games announced those games’ cancellations within the last couple weeks, those being indie studio Tendershoot’s Dreamsettler, the ambitious sequel to...
Evil Egg 10 Jun 2025
Evil Egg naked prostrating on the cold tile as the tub spout pours crashing into the open drain like a waterfall. Evil Egg eating to quell the nausea of overfullness and starving on dandelion green....
daydreaming with lua 04 Feb 2025
i think many programmers are conquerors. they want to bend reality to their will. to this end, making a software is an intense power fantasy, one where the programmer is given a problem and full...